After the shelves, boxes and shopping carts, it is time to meet the people sharing the shift. By version 0.24, solo and co-op already shared the same gallery. Version 0.25 gives that shared space five distinct workers. Across the corridor, you can now see who your teammate has chosen to be.
Five names on the rota
Dana, Nerd, Bruno, Lex and Joe are all available in character selection. Their clothes and appearances give the crew distinct identities, so choose the worker you like and head into the gallery. The staff rota has grown. The shelves remain impressively untidy.
The choice is cosmetic. Characters do not come with separate skill bonuses, and picking one will not make you clean faster or carry more stock. The existing skill system continues to handle progression on its own terms.
Choose, turn, take a closer look
The setup and lobby selection screens include a rotating 3D preview. Turn your worker around and inspect the appearance from different angles before joining the shift. Your choice is remembered on this computer, so you do not have to find the same worker every time.
In co-op, the selected appearance is shared with the other players. Friends who join an ongoing shift also receive the current choices. The selection has a visible place in the shared gallery, beyond the menu where you made it.
From selection screen to shop floor
This step is about getting all five workers into the actual flow of the game: moving from selection to the gallery, keeping the right appearance on each player and working alongside the existing carrying, skill and save systems. The crew joins the shift you already know.
Faces, clothing details and movement still need further work. The image in this article shows the real 0.25 development screen. Movement improvements from later versions belong to their own chapters.
Next shift: a little movement
Choosing a character is the beginning. How that character walks, greets a friend and gets back up after a fall is part of the same story. In the 0.26 article, camera choices and the first gestures join the shift.
Source document date: 11 October 2026

