WORK IN PROGRESS

A place for what’s next.

What is in testing, what we are working towards, and what is still an idea. Each has its own place.

AN OPEN DEVELOPMENT BOARD

Being in a test build does not mean a public release. We share goals without turning them into release promises; priorities may change with testing.

Initial source review: 7 October 2026
In a test build

Implemented work available in the indicated private test channel.

03
Solo

Restore a store at your own pace

Product placement, simple E-based cleaning, saves and skill progression are available in the private solo 0.4.11 test.

Co-op

Work together in one corridor

Shared placement and cleanup in the VEKTOR/AUREL corridor are available in the Corridor 0.6 test build, developed separately from solo.

Co-op

Save and return to a shared shift

Host saves, separate shifts, autosaves and backup recovery were added in Corridor 0.6. Friends rejoin using the same build.

In progress

Work in progress, including items still being verified.

01
Co-op

Longer, more varied co-op testing

Stability, smoothness and play across different connections are the focus. Automated checks do not replace broader internet and physical-device testing.

Planned

Agreed directions for upcoming development.

04
Co-op

Choose the rules of the shift

The direction separates cooperative work or score competition from workload and prank intensity. Session rules and completion or priority bonuses are the next foundation.

Co-op

Friends, pranks and little accidents

The direction includes shoves, brief stuns and pranks that interact with the environment. The first playable experiment is still to be scoped; this is not a current-build feature.

Game

From boutiques to a larger mall

A mall connecting accepted stores, with closed fronts for future areas, is planned. Floor plans and candidate stores are not a promise that all of them will be available at launch.

Game

Steam / Windows Early Access

Electronics and cosmetics are the required opening stores. The release date and price are not set; private test builds do not establish paid-release readiness.

Exploring

Possibilities we are considering. These are not feature commitments.

01
Game

Could cleaning tools join the shift?

Buckets, detergent, foam and cleaning machines remain open ideas. Current cleaning uses a simple E interaction; tools are not a prerequisite for chaos features.