v0.29.0DEVELOPMENT JOURNAL

The first shift at Amber Gallery.

Cleaner character surfaces, a new two-storey mall and corridors that change with the light. Our 0.29 development edition explores the five workers, new homes for AUREL and VEKTOR, and the latest manual time, lighting and shutter tests.

Mallfunction v0.29.0 in-game capture: a two-storey atrium with cream columns, teal railings, a glass dome and escalators.
v0.29.0 · Captured in game · 11 October 2026An atrium connecting two floors, with an inset dome, supporting columns and an angled bridge.

A two-storey mallAn atrium, upper gallery and three corridor wings.

AUREL + VEKTOR3,685 physical stock items across two stores.

Light and time studiesManual time settings, individual lights and shutters.

INSIDE THE EDITION

Three reports. A new workplace.

Start wherever your curiosity takes you. Each report has its own page, images and development notes.

STAFF CHECK

The same crew, with cleaner surfaces.

Dark triangles appearing on Dana’s back and Nerd’s chest during movement prompted a closer look at all five workers. The fix carried into 0.29 reduces that torn-surface appearance while preserving the cast’s look.

Editor surface review · Before on the left, after on the right · 11 October 2026

A NEW PLACE TO WORK

Amber Gallery: bringing the stores into a mall.

Two floors, a central atrium and three corridor wings. In 0.29, AUREL and VEKTOR take their places inside Amber Gallery, making familiar shelf-stocking work part of a much larger building.

v0.29.0 · Captured in game · 11 October 2026

ENVIRONMENT TESTS

The same corridor at a different hour.

Midday light, an evening atrium and corridors after dark. In 0.29, time, store lights and shutters can be changed manually to explore how the mall looks in different conditions and how those changes behave in a shared session.

v0.29.0 · Captured in game · 11 October 2026