A notice from mall management: clocking out no longer means starting the whole shift again. In Co-op Corridor 0.6, the host can begin a new shift or return to a saved one.

Shelved products, loose-item positions and unfinished cleanup are saved together. Each new shift gets its own save. Background autosaves and a manual save option keep a return point for the team's work.

This is a Windows co-op test build separate from solo 0.4.11. Friends need the same co-op version to join. The full solo skill set and multiple-item carrying have not been transferred into this build.

Automated checks cover shared placement, cleanup, saving, resuming and rejoining. Long sessions across different internet connections still need broader player testing; room capacity alone does not establish that acceptance.

Shared session rules and completion or priority bonuses come next. After that, we aim to choose a direct player interaction to try. Strong pranks and physical chaos are not presented as features already available in this build.

Roadmap